AI Video
How to Make a Short Film from One AI Character Sheet
Lock five savanna characters on one sheet, reuse that sheet as the reference, and cut a 90-second short from a handful of shots.
- AI Video
- Character Sheet
- Short Film
- Prompt
On this page
A short film falls apart when every shot recasts the lead. The fix is a character sheet you generate once and feed back in as the reference for every later frame. This guide uses an original cast of five stylized savanna animals: a laughing zebra, a shorter giraffe who nibbles, a blue ostrich who thinks it is the director, a taller giraffe who laughs with its eyes shut, and a warthog who is already done with all of them. The cover is their first scene. The sheet below is the lock.
Video models still behave best in shots of about five to eight seconds. A 90-second short is an edit of those shots under one piece of music or a short voiceover. You do not ask for ninety seconds in one prompt. You ask for the same five faces, one action at a time, and you cut.
Make the sheet before the story
Put every character who must stay recognizable on one image, full body, neutral background, same lighting. If a character is missing from the sheet, the model will invent a new one in scene three. Five is already a lot. Do not add a sixth animal halfway through.
3D animated character sheet, warm cream background, full bodies, even spacing, soft studio light, no text. Left to right: a cheerful black-and-white zebra with a wide open-mouthed laugh; a shorter tan spotted giraffe with a goofy content smile; a fluffy bright-blue ostrich with pink legs, a pink beak, and wings slightly spread; a taller spotted giraffe laughing with eyes closed; a chunky gray warthog with small tusks and a skeptical side-eye. Family-film style, consistent textures, no logos.
Generate the sheet until the silhouettes are obvious at a glance. The zebra's stripes, the ostrich's blue feathers and pink legs, the height difference between the two giraffes, and the warthog's tusks are the details a viewer uses to tell them apart. If two giraffes look like the same character, regenerate. A short with two identical giraffes cannot play the joke.
One scene, five jobs
The gathering is the poster and the first shot. Each animal does one thing. The zebra arrives. The short giraffe eats. The ostrich directs. The tall giraffe laughs. The warthog judges. When a prompt gives one character two actions, the model smears both. Paste the sheet as the reference image, then use this scene prompt.
Cinematic 16:9 3D-animated still, same five characters as the reference sheet. Sunlit African savanna clearing, tall golden grass, acacia trees, distant rocky kopjes, late-afternoon golden hour, gentle depth of field, dust in the air, no text, no logos. Far left: the zebra mid-gallop, hind legs kicking back, mouth open laughing, head turned toward the group. Left-center: the shorter giraffe leaning down to nibble a leafy acacia branch, goofy smile. Center: the blue ostrich strutting, wings partly spread, head high, dramatic squawk. Right of center: the taller giraffe with its head thrown back, eyes closed, neck curved in a chuckle. Right foreground: the warthog sitting low in the grass, wide-eyed skeptical side-eye. Match the reference colors and proportions.
A 90-second cut
Ninety seconds is long enough for a joke and short enough to finish in an afternoon. Hold the poster frame under the title, then give each character a shot, then return to the group. Music can carry the whole piece. If you add a narrator, keep it under 180 words.
| Time | Shot | What changes |
|---|---|---|
| 0:00–0:08 | The gathering | The poster. Dust, no new animals. |
| 0:08–0:20 | Zebra arrives | Only the zebra moves. The others are already there. |
| 0:20–0:35 | The nibble | Close on the shorter giraffe and the branch. |
| 0:35–0:50 | The director | The ostrich struts through the center, wings out. |
| 0:50–1:05 | The laugh | The taller giraffe throws its head back. Camera stays low. |
| 1:05–1:20 | The side-eye | The warthog in the foreground, everyone soft behind it. |
| 1:20–1:30 | Button | Back to the wide shot. The dust settles. |
Prompt a clip, not a plot
Each moving shot repeats the sheet and names one camera move. Eight seconds is enough. If the ostrich turns into a blue chicken by second six, cut at second four. The voice or the music covers the gap.
8-second cinematic clip, 24 fps, 16:9. Same characters as the reference sheet: zebra, shorter giraffe, blue ostrich with pink legs, taller giraffe, gray warthog. Golden-hour savanna, acacia trees. One move only: a slow push in on the ostrich as it struts, wings partly spread. Everyone else holds. Faces and colors stay matched to the reference. No text, no logos.
- Attach the character sheet to every generation that shows a face. A text description alone will drift.
- Change one action per shot. A prompt that says the zebra gallops and the warthog talks will do neither cleanly.
- Keep the ostrich blue and the legs pink in every line. Those two colors are the costume.
- Do not ask the model to render titles or dialogue. Add type in the editor.
Finish it like a film, not a folder of clips
- 01
Pick the takes where the cast still matches the sheet
If the tall giraffe shrinks or the warthog loses a tusk, that take is out. Continuity is the joke's foundation.
- 02
Lay music or narration first
Cut the pictures to the beat or to the sentence. A pretty clip that misses the laugh line is the wrong clip.
- 03
Return to the wide shot
The button should be the same clearing as the opening, so the short feels like one place.
- 04
Say the pictures are generated
In the description, credit the footage as generated animation of an original cast. Do not present the animals as a scene from someone else's film.
When you want a sequel, do not redraw the cast. Open with the same sheet, change the location in one sentence, and keep the jobs: the zebra enters, the ostrich directs, the warthog suffers. Audiences remember a troupe. They do not remember a prompt.
